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How to Make Your Own Mythical Animal Games

From the giant flying turtles of "Super Mario Bros." on the original Nintendo Entertainment System to the hundreds of magical critters players capture in the popular Pokemon series, mythical creatures have always figured popularly into video and computer games. How you approach your own mythical animal game depends upon how much programming experience you have. If you feel comfortable with a programming language such as C++, you can use that. If not, you can always download programs such as RPG Maker 2000 and Game Maker that allow you make games without programming experience.

Instructions

    • 1

      Decide how you would like to approach making your own mythical animal game. Will you make a straightforward platforming title similar to "Yoshi's Island" on the Super Nintendo, or will you make a role-playing or puzzle title? While you can make pretty much any genre of game you like using C++, you will want to use RPG Maker 2000 exclusively for role-playing titles and Game Maker for other types of games.

    • 2

      Create or download graphics, sound effects and music for your game. If you intend to sell your game, you will need either to purchase professional sound effects or record your own, since you cannot use effects created by others for commercial purposes. If you are creating a game that you intend to distribute for free on the Internet, you can be a bit more lenient. If your mythical animal game is set in an existing game universe, such as Pokemon, use an emulator to rip graphics from the game -- provided you own the original cartridge you are emulating. You can record sound effects using personal recording equipment or find them online. For music, compose your own if you have musical inclinations or find public-domain recordings.

    • 3

      Begin making your game. Programming a game in C++ will probably take much longer than using RPG Maker 2000 or Game Maker. The overall length of time required to create the first version of your mythical animal game depends upon the scope you envision for the title. A simple hour-long adventure title may take as little as a few days or a week, while a year or more of your time can go into an intense 50-hour-plus role-playing game.

    • 4

      Compile a beta or test version of your game, and play through it once yourself. If you are satisfied with it, distribute it to friends who are gaming enthusiasts, and if they like, put it on the web. Who knows? Granted that your graphics, sound and music are all either your own creations or drawn from works in the public domain, you can even start selling your game if you see that it has hit potential.


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