Instructions
Place pegs in 14 of the 15 holes on the triangular board, leaving one hole (any hole) open for maneuvering.
Jump one of the pegs by moving a peg from an occupied spot, over a different occupied spot to the empty spot. You can only jump one peg and it has to be in a straight line up, down or diagonally across the board. Remove the peg that was "jumped" and place it aside. There is now a second hole to jump to, increasing the number of possible moves.
Continue jumping and removing pegs until you have no possible moves left. While there is no "winner" per se, the fewer pegs left on the board, the better the outcome. A player who leaves only one peg is considered to be a "genius."