1. Setup
* Characters: Each player chooses a character (Miss Scarlett, Colonel Mustard, etc.).
* Weapons: Place the six weapons (knife, candlestick, etc.) in their designated spots on the board.
* Rooms: The game board features nine rooms.
* Cards: Shuffle the deck of cards (including character, weapon, and room cards). Deal each player a secret hand of three cards.
* Secret Envelope: The remaining cards are placed in the "Secret Envelope." One card from each category (character, weapon, and room) is placed inside to represent the solution to the murder.
2. Gameplay
* The Accusation: Players take turns trying to guess the correct combination of character, weapon, and room. This is called making an "accusation."
* The Suggestion: Before accusing, you can make a "suggestion." This involves naming a suspect, weapon, and room. You then move your character token to the room you named.
* Evidence and Disproof: Other players must show you one card from their hand that could disprove your suggestion. If no one can disprove, you may be correct. If you're disproven, your turn ends.
* Moving Around: During your turn, you can either move your character token around the board or make a suggestion. To move, you roll the dice and follow the paths on the board. You can enter a room by landing on its doorway or by moving through a secret passage.
* Ending the Game: If you make an accusation and you are correct (the cards in the Secret Envelope match your accusation), you win the game.
* If you are incorrect: You are eliminated from the game, and the game continues.
3. Example Turn
1. Move: You roll the dice and move your character token to the Conservatory.
2. Suggestion: You suspect Miss Scarlet used the candlestick in the Conservatory. You move your character token to the Conservatory and announce your suggestion.
3. Disproof: Another player reveals the "Candlestick" card to disprove your suggestion.
4. End Turn: Since your suggestion was disproven, your turn ends.
Winning the Game
The first player to make a correct accusation wins the game.
Tips for Playing
* Pay attention to the cards in your hand: These can help you deduce which cards are in the Secret Envelope.
* Be observant: Notice where other players are moving and what suggestions they are making.
* Don't be afraid to take a risk: If you think you have enough information, make an accusation!
* Use the "not guilty" rule: If you are accused incorrectly, you can't show any cards from your hand to disprove the accusation.
Variations and Modifications
* Clue Master: In some versions, a "Clue Master" is designated to handle the Secret Envelope and verify accusations.
* House Rules: Many households have their own rules for Clue, such as allowing players to move through rooms without having to make a suggestion.
Let me know if you have any other questions!