Basic Moves:
* Single Square Move: A checker can move diagonally forward one square at a time.
* Jump Move: If an opponent's checker is directly diagonally ahead of yours and the square behind it is empty, you can "jump" over the opponent's checker. This captures the opponent's piece, which is removed from the board. You can continue jumping as long as there are pieces to jump over in a diagonal line.
King Moves:
* Single Square Move: Kings (which are created when a checker reaches the opposite end of the board) can move diagonally forward or backward one square at a time.
* Jump Move: Kings can jump diagonally forward or backward, capturing opponent pieces in the same manner as regular checkers.
Important Rules:
* Direction of Movement: Regular checkers can only move diagonally forward, while kings can move in any direction.
* Capture Rules: Jumping and capturing an opponent's piece is mandatory. If you can jump, you must do so, even if there are other single square moves available.
* Multiple Jumps: If a jump is possible, you must continue jumping as long as there are pieces to jump in a diagonal line.
* King Creation: A checker becomes a king when it reaches the opponent's last row.
Key Points:
* The goal of checkers is to capture all of your opponent's checkers or to leave your opponent with no legal moves.
* Strategy and planning are key to winning a checkers game, as the game often involves predicting your opponent's moves and setting traps.
Let me know if you have any other questions about checkers moves or the game itself!