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Marked Playground Games

Despite all the advances in technology, all children need for a good time is a wide open playground and some chalk. Marking up a playground for some simple games can provide hours of entertainment for children, along with challenging their hand-eye coordination and teaching valuable skills, such as teamwork, sharing and taking turns.
  1. Kickball

    • Draw home plate and three bases on the playground as well as a spot for the pitcher to stand. Kickball rules closely resemble those of baseball, and the game requires a big red rubber ball. Depending on the number of kids available, players can take up positions just like those in baseball with a pitcher, catcher, basemen, shortstop and outfielders. The game begins when the pitcher rolls the ball toward home plate, and the other player tries to kick it. Just like in baseball, if the ball is caught in midair, the kicker is out. The kicker can also be declared out if the ball hits him when he's not on base. If the thrown ball misses, the player can continue to the next base but no further. A forced out occurs when the ball is thrown to a baseman who has his foot on the base and he catches it before the kicker arrives to tag up. Just like in baseball, a team gets one point for every run home; and once there are three outs, then teams change sides.

    Hopscotch

    • A typical hopscotch pattern has eight sections with the first two squares being side-to-side and numbered 1 and 2. The next square sits on top, centered above the first two and is numbered 3. The pattern continues until there are eight squares all stacked on top of one another. Each player has a marker, which can be a small stone or something similar. The first player tosses her marker into the first square. It cannot bounce out, touch a line or land in the wrong square; if it does, the player gives up her turn. If it lands correctly, she hops on each square, alternately using one foot or two, depending on how many squares she can land on. On the way back, she retrieves her marker. The pattern is repeated, tossing the marker to the second square and so on. If a player loses her balance, misses a square or steps on a line, her turn ends, and she must play that round over. The first player to complete all eight sections wins.

    Marbles

    • Draw a 10-foot wide circle on the ground and put 13 target marbles inside. Players can shoot from anywhere outside of the ring. The goal is to knock a target marble outside of the circle while keeping your shooter marble inside. If a player does this successfully, he can continue to shoot. However, if a player misses or his shooter goes outside of the ring, he loses a turn. Whoever knocks seven targets out of the circle first wins.

    Four Square

    • Four squares are marked on the ground, all touching one another and creating one big square, approximately 8 by 8 feet. A red kickball is used for play. Each player picks a square and occupies it. One square is the "Ace" or "King" while the other squares have lesser names and are ranked according to title, such as "Queen," "Prince" or "Princess." The "Ace" or "King" serves the ball. The ball must first be bounced in the square and then hit toward one of the other squares. The person in the square where the ball lands must hit it to any other player. The ball must first bounce in that player's square before being hit to another player. If a ball bounces twice or is hit outside of a square, the game stops. The person that let the ball bounce twice or hit it out of bounds must move to the lowest ranking square while everyone else moves up a spot.


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