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Rules for White Wolf's Street Fighter RPG

White Wolf's "Street Fighter: The Storytelling Game" role-playing game was published in 1994. Based on the world of the Street Fighter video games, it used a variant of the Storyteller system popularized in White Wolf's "World of Darkness" games. Now out of print, it remains popular for its concise rules and accurate emulation of the game.
  1. Attributes

    • All attributes are divided into three categories: Physical, Social and Mental. The Physical attributes are Strength, Dexterity and Stamina, the Social are Charisma, Manipulation and Appearance, and the Mental are Perception, Intelligence and Wits. Although all are useful at certain times, and some fighting moves require attribute checks with Social or Mental attributes, Physical attributes tend to be most important. They typically range from 1 to 5, except in the case of extremely powerful characters, who may have attributes of up to 6 or 7.

    Abilities

    • Abilities are more specific areas of expertise. They include Talents, Skills and Knowledge. These are also graded on a scale of 1 to 5. Talents are innate abilities, such as Alertness, Streetwise and Insight. Skills are learned abilities, such as Driving, Stealth and Survival. Knowledge is scholarly pursuits, including Computer, Medicine and Investigation. Each category of ability also has abilities that can benefit a character in a fight, such as Intimidation or Talent, Blind Fighting or Skill and Style Lore or Knowledge.

    Techniques &Moves

    • Because it's based on a fighting game, Street Fighter has a fairly robust combat system. Characters buy levels, again on a 1 through 5 scale, in Punch, Kick, Block, Grab, Athletics and Focus. They then purchase specific moves, many of which have prerequisite technique levels. The different moves have their own speed and damage modifiers. Faster moves take place first, and they do damage according to the individual moves. Moves can be linked together in combos to create unblockable chain attacks.

    Rolls

    • When attempting to accomplish something in the Street Righter Storytelling Game, you choose the appropriate attribute and the appropriate ability or technique. Take that number of dice and roll them. The difficulty is set by the gamemaster, with easy tasks being lower numbers and more difficult tasks higher. Seven is an average challenging roll. If any of the dice rolled are higher than that number, the action is a success, with additional dice adding to the level of success.


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