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Explanation of Dungeons & Dragons (D&D) Alignments

Advanced Dungeons and Dragons is a table-top fantasy role-playing game created in 1974 that ushered in the modern era of the role-playing game industry. As a player creates his or her character, this character must be given an alignment that dictates their moral and ethical worldview. A character's alignment is important insofar as it dictates the party structure; only compatible characters should be in the same party. The alignments are lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil and chaotic evil
  1. Lawful Good

    • Lawful good characters are located on the extreme "good" end of the alignment spectrum. Also known as the "saintly" alignment, a lawful good character has a strong sense of duty and acts with compassion and only for the good of others. Lawful good characters can become conflicted when faced with a choice between breaking religious laws or the law of the land. Lawful good nations act only for the well-being of its citizenry. Characters of the lawful good alignment include many dwarves, righteous knights and paladins.

    Neutral Good

    • Neutral good characters are typically altruistic and act with irreverence for any laws and traditions that may interfere with that altruism. Neutral good characters are willing to cooperate with anyone as long as the actions result in good. Characters of this alignment are not conflicted when presented with a situation where doing the right thing requires breaking the law. Neutral good is also known as the "benefactor" alignment.

    Chaotic Good

    • Chaotic good characters are rebels and cynics who align themselves with good. This alignment carries with it a distaste for bureaucracy, which gets in the way of larger social goals. Chaotic good characters are extreme Libertarians in that they have a strong belief in the right for personal freedom. They are improvisational characters, ignoring most attempts at organization. And though they intend to do the right thing, they usually act outside of mainstream society. Elves are generally chaotic good characters.

    Lawful Neutral

    • Lawful Neutral characters are the judges who believe in strong personal codes of honor and law. They place high value on tradition. Lawful Neutral characters follow their personal code above all else, including the ideals of good and evil. Their code is based in their belief system, not in their sense of moral good or evil. Lawful Neutral characters can sometimes appear unmerciful due to their strict adherence to their law. Soldiers, enforcers and monks are often of the lawful neutral alignment.

    Neutral

    • Neutral alignment characters are the epitome of "undecided." Characters of this alignment do not have strong ties to any moral alignment and generally tend to appear to lack any moral judgment. Many neutral characters seek to create a balance between good and evil alignments, which they see only as prejudices. A typical character of this alignment is the druid who are sometimes required to be neutral by D&D rules. Druids have a strict dedication to balance.

    Chaotic Neutral

    • Chaotic Neutral characters are considered to be "free spirits" and are staunch individualists. Rules have no place in the lives of these characters who act strictly on their own ideas of right and wrong. Chaotic neutral characters place their own freedom above all else and will always act to preserve their freedom, regardless of whether the act is perceived as good or evil. Characters of the chaotic neutral alignment often act selfishly to achieve their own goals.

    Lawful Evil

    • Lawful evil characters can be relied upon to keep their word and follow orders, however they have no care for the rights of others and will break the rules for their own good. They see systems of laws as exploitable and often take advantage of law abiding characters to reach their personal goals. Lawful evil characters can become conflicted when a situation arises where they must choose between obeying an order or acting evil. Though this dilemma is generally a concern over whether they will get caught performing an evil.

    Neutral Evil

    • Neutral Evil characters are defined by their selfishness and are viewed as turncoats. They are only out for their own personal gain and will harm anyone who stands in their way. However, they do not commit evil simply for the sake of evil. Neutral evil characters only act if there is a benefit for themselves. Characters of the neutral evil alignment include assassins who do not needlessly kill and mercenaries who easily switch loyalties based on a better offer.

    Chaotic Evil

    • Also known as the "demonic" alignment, chaotic evil characters have no respect for law and order or the rights and lives of other people. They are selfish and mean-spirited and will stop at nothing to achieve their personal goals. Chaotic evil characters see discipline as a weakness and revel in the suffering of other people. Characters of this alignment follow rules only out of fear of personal harm.


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