* Limited scripting capabilities: Game Salad focuses on visual scripting, which is great for beginners but lacks the flexibility and power needed for the intricate rules and mechanics of Monopoly. You would need to use workarounds and potentially external scripts to implement everything.
* Lack of necessary features: Game Salad doesn't have built-in features for:
* Property ownership and management: Handling buying, selling, and mortgaging properties would require complex scripting and potentially external data management.
* Dice rolling and player movement: While you can simulate these, the implementation might be cumbersome and not as intuitive as dedicated game engines.
* Chance and Community Chest cards: You'd need to create custom card mechanics, which could be challenging in Game Salad.
* Money management: You'd need to manage player funds, transactions, and potential bankruptcy, which can be complicated in a visual scripting environment.
Alternatives for creating a Monopoly game:
* Unity: A popular game engine with powerful scripting and a vast community. It's a more advanced option but offers the flexibility needed for Monopoly.
* Unreal Engine: Another powerful engine with great graphics capabilities. It's also more complex than Game Salad but offers a wider range of tools.
* Godot Engine: An open-source engine with a user-friendly interface and a good balance of features. It might be a good option for beginners wanting to create a more complex game.
In conclusion:
While you could technically create a basic Monopoly-like game in Game Salad, it wouldn't be ideal due to the limited features and scripting capabilities. Using a more powerful game engine like Unity, Unreal Engine, or Godot would be a better choice for building a complete and functional Monopoly game.