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What is backwards for games?

"Backwards for games" is a bit ambiguous. It could mean a few things depending on the context:

1. Playing a game in reverse: This could mean:

* Playing a level in reverse order: Some games offer this as an extra challenge, making the player go through the level from the end to the beginning.

* Reversing the gameplay mechanics: This could involve inverting controls, playing as the enemy, or simply playing the game with a reversed objective.

* Playing the game story in reverse: This could be an interesting way to experience the narrative from a different perspective, but would likely require significant changes to the game design.

2. A "backwards" game design: This could refer to:

* Non-linear storytelling: Games that allow the player to experience the story in a non-linear fashion, making choices that affect the narrative and ending.

* Open-world games: These games give the player a lot of freedom to explore and play the game in their own way, often without a set path.

* Games that break traditional conventions: These games may experiment with unusual mechanics, gameplay styles, or even lack a clear objective.

3. A specific term used in game development: This is unlikely, but there might be a specific term used in the industry that I am not aware of.

To better understand what you mean, please provide more context. For example:

* What kind of game are you talking about? (e.g., a video game, a board game, a card game?)

* What aspect of the game are you referring to? (e.g., gameplay, story, mechanics?)

With more information, I can give you a more specific answer.


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