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How to Get Past Odin's Tower in Tales of Phantasia

Odin's Tower is a hazardous, lava-filled dungeon in the role-playing game, "Tales of Phantasia." The tower, also known as the Tower of Flames, is full of fire-based enemies and hit-point-draining lava. Going in without preparing yourself means almost certain death. Equip yourself with gear counteracting fire damage, and remove fire-based spells before tackling this challenge.

Instructions

    • 1

      Equip Flame Mantles on Cless and Min and a Garnet Ring on Klarth. Remove fire-based skills from Cless and Arche. Remove Ifrit, Sylphs and Gnome from Klarth's spells.

    • 2

      Fly to the tower, located by Ifrit's Cave on the Freland continent. Battle the monsters in the front entrance until you receive four Salamander's Rings. Convert them into Nymph's Ring using a Rune Bottle. Equip all active members of the party with the ring.

    • 3

      Turn left at the entrance and go up the hall to find a switch. Flip it and return to the entrance. Take the right path this time to find another switch. Flip the switch and enter the door that appears.

    • 4

      Run upstairs and take the right path at the fork in the road. Go up the stairs on the north end of the path to find another fork in the road. Go north until you reach a wall. Turn west and head to the very end, then head south as the path bends west. Go as far west as possible, then turn northeast until you reach a wall. Take the path on the left side and find a flight of stairs.

    • 5

      Descend the flight of stairs to return to the starting floor. Head right and go in the door. Go upstairs and head left to reach another set of stairs. Walk north until you reach a locked door. Take the left turn and follow the path as it turns south until you find another path sticking out to the left. Turn here and pull the lever in the north side of the room. Head back to the locked door. Take the right path this time and pull the lever down that path. Go back to the now-unlocked door and enter.

    • 6

      Walk south and follow the path to reach a room with statues. Pull each one over the switches to open a door. Enter it and take the stairs to the next floor. Enter the four doors and defeat the enemies inside. After defeating all four groups, take the stairs in the left-most room. Save at the memory glyph. If you die, you can load your game from this spot. Walk north to fight and defeat Flamberge. Head downstairs to complete the dungeon.


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