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What Is Effective on Normal Types in Pokemon HeartGold?

Pokemon monsters come in one of seventeen categories called "types," defining the basic characteristics, stats, skills, strengths and weaknesses of the Pokemon. These types include elemental types such as "fire," "ice" and "rock," but also include more physically oriented types such as "fighting" and "normal." Each type is weak to certain types, taking more damage than normal from those types; they are also strong against other types, taking half damage from incoming attacks or dealing double damage when going on the offense. In particular, normal-type Pokemon are designed to be more defensive than offensive, with few ways to counter them directly.
  1. Super Effective

    • Normal-type Pokemon only fear one kind of enemy: fighting Pokemon. In "HeartGold," you might run into fighting types such as Hitmonlee or Hariyama; these Pokemon will deal a "super effective" hit for double damage to your normal types. By contrast, your normals will not deal double damage against any type due to their defensive-oriented design.

    Not Very Effective

    • No Pokemon in the game score half damage through a "not very effective" modifier when attacking your normal type Pokemon. However, when on the offensive, your normal will find his or her moves working poorly on rock and steel types. Examples for rock types include the tree-like Sudowoodo and the giant rock monster Gigalith. Steel types are far more rare in "HeartGold," but you can find the Steelix or the legendary Dialga in this game.

    Ineffective

    • The only Pokemon type that is completely ineffective against normal types are ghost types such as the Ghastly and Sableye. Likewise, ghosts cannot damage normals, either. As a matter of fact, the relationship between normals and ghosts is a bit unusual, as neither combatant is capable of damaging the other! However, you can use the spells "Odor Sleuth" or "Foresight" to disable the Ghost's immunity; in that case, your normal Pokemon will deal unmodified damage.

    Neutral Effectiveness

    • The vast majority of attackers will land hits with neutral or unmodified effectiveness. Because there are so few types that deal super effective damage to normal-types, and because most normals have naturally high defense, normal types are quite difficult to counter and defeat. The downside is that normal types also do not counter any specific types; they deal neutral effective damage to everything in the game except rock, steel and ghost.


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