Instructions
Unfold the game board and lay it on a flat, dry surface. Choose four of the same color marbles and place them in the matching color base, instruct the other players to do the same. Roll the die; the player with the highest number goes first, followed by the player to the left.
Roll the die; try to start or move one of your marbles. Roll a six and you get an extra turn.
Start a marble. Roll a one or a six to be able to move one of your marbles from the "Base" position to the "Start" position -- you can not move any marbles around the path until you have moved them from "Base" to "Start." You must roll a one or a six to do this and only one marble at a time can occupy the "Start" space.
Move a marble that is out of the "Base" position. Roll the die; move the marble the number of spaces indicated clockwise along the colored path following the solid arrows. After you have started one of your marbles, whenever you roll a one or a six you can either use that chance to move a marble from the "Base" position to the "Start" position or you can move a marble along the path the number of spaces indicated.
Jump over another player's marble. Move your marble the number of spaces indicated on the roll of the die and jump over another player's marble, counting it as one of your spaces. You can not jump over or land on your own marble. If one of your marbles is blocking the way, then you can not move the marble at all. Leave the marbles where they are and your turn ends. However, if it is your turn and you get stuck behind one of your own marbles and have more than one marble active on the path, then move another marble instead.
Land on an opponents marble and "Aggravate" it. Players must land on an opponent's marble by exact count to "Aggravate" it. The player that landed on the space by exact count now gets the space. Marbles that are "Aggravated" must move back to the "Base" position. They must now roll a one or a six to move to "Start" and begin the path again. Marbles can not be "Aggravated" while in the "Base" or "Home" position.
Use a "Star" space shortcut to get your marble home faster. Land one of your marbles by exact count onto a "Star" space. Roll the die on your next turn; move the marble clockwise around the "Star" shortcut the number of spaces indicated. Continue to move your marble in the "Star" shortcut on your turns. Exit the shortcut onto the path that leads to your "Home." Continue moving your marble along the path for the remaining die count.
Use the "Center" space super-shortcut. Roll the die and land your marble by exact count on the "Center" space and use it as a super-shortcut to any "Star" space. Wait for your next turn and try to roll a one -- you can only move from the "Center" space by rolling a one. Exit the "Center" space onto the "Star" space closest to your "Home." Roll the die on your next turn and move your marble the number of spaces indicated on the path to your "Home." You can also move from a "Star" space to the "Center" space by rolling a one.
Get your marbles home. Roll the die on your turn; move your marble by exact count to any one of the four spaces in your "Home" area. You can not jump your own marbles and you must move the marble the full die count when trying to get "Home."
Get all four of your marbles into the "Home" area first and you win the game.