Instructions
Give the child the tie-advantage on attack roles. This will lessen the impact of general strategy deficiency and allow the child to win more battles.
Play the "Capital Risk" variant that calls for a single fortified capital to be conquered instead of an entire world. Remove all of the " Secret Mission" cards from the "Risk" deck. Select your "Capital" after placing your initial armies. Find the "Risk" card that corresponds to your capital and place it face down in front of you. When all players have selected their capitals, flip the corresponding "Risk" cards face up and proceed with the game.
Allow children to move units between any of their connected territories. This is a traditional rule variation that increases troop mobility and shaves off some play time.