Choosing Player Cards
Each player chooses a team. They choose five starting player cards and also choose each player card's position. Each player card has several ratings that determine effectiveness. These ratings include field goal, secondary, free throw, rebound, and foul range. Later, during game play this will affect how well players perform their actions. Starting players cannot change positions, such as changing from a forward to a center. These cards are face up during play.
Play
Play begins after choosing player cards and their positions. One player shuffles the FAC cards. He counts out 30 cards and places the first time card. A second time card is placed after 60 cards. Going through the deck twice is a complete quarter.
The first FAC card is turned over, and the "jump" section of the card is read. This indicates which team receives the ball. This team receives the ball in the first and fourth quarters. The other team gets the ball in the second and third. The starting team flips the second card. This card will indicate a player position, and this player has the ball. The player must then try to make a shot or pass. Players shoot only if they have no secondary rating on their card.
A third card is turned over to decide if the shot is good. The "shot" number is read. If the player's number is equal or higher than that number, he makes the shot. A rebound occurs if he misses.
All rebounds are decided by turning over a fourth card. Players read the "action" section on the fourth card to see who has the ball. Play continues in the same way after a rebound.
Passes are accomplished by turning a third card over after the second and reading the player position in the "advance" section. This player must take a shot in the same manner.
Foul Cards
Foul cards are occasionally drawn during play, such as when turning a card over to make a shot. The card will have the foul printed on the front. It may be an offensive or defensive foul. Most of these cards result in a turn over with play resuming. For example, action cards such as double dribble, line violation and palming the ball stop play and give the ball to the other team. When a defensive or offensive foul occurs, players need to find the "foul range" number on the next card. If a player has this number, this player is the player to take the foul shot. Shots are taken in the same way as mentioned in Section 2.