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Parker Brothers Probe Instructions

"Probe" is played with two to four opponents who have to guess the hidden words their opponents have created. It's a variation of "Hangman" with an element of strategy. It has scoring racks that alter the value of the correct guesses, and ways for a player to disguise the true length and position of their word. "Probe" is a suitable game for all ages.

Things You'll Need

  • 96 Probe letter cards
  • 4 Probe racks
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Instructions

  1. Setting up the Board

    • 1

      Shuffle the letter and blank cards together, and deal them out to the players.

    • 2

      Form a word of 12 letters or less with your letters. Every player thinks of their own word and does not tell anyone their word.

    • 3

      Lay out your word on your rack. Position the rack so it covers the fewest number of points possible.

    • 4

      Use blanks before or after your word to disguise the length of your word if desired. Blanks disguise the length of your word but allow your opponents to score points if they correctly identify them. Blanks increase the total number of points your word is worth and that your opponents could potentially receive.

    Taking a Turn

    • 5

      Ask any player at the table if his word contains any letter of your choosing.

    • 6

      Score points equal to the point value of the slot of the revealed letter. If the player has more than one of the letter, it is up to her which letter she wishes to turn over. Continue guessing letters, either from the same player or from a new player, so long as you keep guessing correctly.

    • 7

      Pass the turn to the player to your left if your guess is wrong. Subtract 50 points from your score.

    • 8

      Attempt to guess the word of a player that has five or more cards still face down to score 100 points, and subtract 50 points for an incorrect guess. It does not have to be your turn to make a guess at a word.

    • 9

      Take turns until all the words have been guessed, or until every other player has had two more turns to guess the last remaining word. Award 50 points plus the value of all face down cards to the owner of any undiscovered words.


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