Preparing to Play
Two teams play NFL Gamebreaker Trivia against each other. The game recommends two to eight players but more can play if desired. If there are more than two players, they split into two teams. Players shuffle all the cards and place them on the board, face-down. Penalty and trivia cards combine into one stack while the kicking and defense cards have their own spots on the board. Place the team's markers on the game board's field, the kickoff spinner to the side and flip a coin to see who receives the opening kickoff.
Kickoff Rules
The kicking team spins their spinner to determine how deep the kick goes. The receiving team spins their spinner to see how far they return the ball from the point of the catch. If the ball travels into the end zone, the receiving team has the option to take a touch back and return it to the 20-yard line.
Offense
The offense chooses from four play types: run, short pass, long pass and big play. The run question is the easiest on the card and results in between five and 10 yards. The short pass cards are intermediate questions, netting between 10 and 20 yards. The long pass questions rank as difficult and earn between 20 and 30 yards. The big play cards provide challenging questions and provide no multiple-choice options. These earn between 30 and 60 yards. Just as in real football, the team must gain 10-yards for a first down. If a penalty card is drawn, the team receives a penalty for a specific number of yards. When an offense makes it into the end zone, the team scores six points and either kick an extra point or try a two-point conversion.
Defense
Each team receives five defensive cards: run, short pass, long pass, big play and GameBreaker. The GameBreaker is a special card with an opportunity for a turnover. The defense will try to predict the offense's play selection to reduce yards gained. The defense lays their card face down before the offense chooses their play. If the defense predicts a run and the offense calls a run, the yards gained reduce based on the total on the card. If the offense gains 11-yards but the defense predicted the play call with a minus five, the offense only gains 6-yards. An offense that correctly answers a question will never receive negative yards, though and it will always round up to zero. If the defense fails to predict the proper play, the offense gets extra yards based on the defenses cards listed numbers. The defense uses their GameBreaker up to three times in a game. This allows them to answer the question the offense was going to choose and if they get it right, they get a turnover and take over on offense.
Field Goals, Extra Points and 2-Point Conversions
To play special teams, the offense answers a question from the kicking deck. The questions split into five categories: short, medium, long, extra point and two-point conversion. If the offense misses a field goal, the defense takes over on offense seven yards beyond the line of scrimmage.