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Civil War Board Game Rules

"The American Civil War: A Grand Strategy" is a board game published in 2001 that allows players to recreate the Civil War. Players guide either the North&'s struggle to maintain the Union or the South&'s quest for Confederate freedom in tactical battles that test the mettle of the most meticulous strategists. Intended for two to four players, the rules for the game are grouped into three categories: basic rules, standard rules and advanced rules. Each set of rules allows for customizable gameplay.
  1. Setting Up the Game: Requirements for the Southern Player

    • The player controlling the Southern army sets up his gray pieces first. Place one infantry in each of the 13 Southern cities. Set up a series of additional infantry, cavalry and artillery in each of these cities: Richmond, Chattanooga and Memphis. The numbers vary slightly. Place three infantry, two cavalry and two artillery in Richmond. Place two infantry, one cavalry and one artillery each in Chattanooga and Memphis. Then add five infantry, two cavalry and two artillery anywhere in the South as long as the pieces remain within the gray borders.

    Setting Up the Game: Requirements for the Northern Player

    • The player controlling the Northern army sets up her blue pieces second. Place one infantry in each Northern city plus Washington, D.C., and St. Louis. Set up a series of additional infantry, cavalry and artillery in each of these cities: Washington, Cincinnati and St. Louis. The numbers vary slightly. Place three infantry, two cavalry and two artillery in Washington. Place two infantry, one cavalry and one artillery each in Cincinnati and St. Louis. Add five infantry, two cavalry and two artillery anywhere in the North as long as the pieces are placed within the blue borders.

    Sequence of Turns

    • Players take turns and fight battles correspondingly. The Southern player takes the first turn, followed by the Northern player. The players fight battles with each turn. To fight a battle, the player first must align his number of pieces along the "battle line." These battles are fought by rolling dice. A "hit" is determined when a player rolls a number that corresponds to the amount of pieces his opponent has placed on the battle line. Simply, if the opponent has five pieces on the battle line, a dice roll of five would constitute a "hit." The opposing player then must remove one piece from the board. After players have taken three turns, they then purchase new pieces and place them on the board. This sequence repeats to the conclusion of the game.

    How to Win the Game

    • A player wins the game when she owns at least eight of the opposing player&'s cities simultaneously. To own an opponent&'s city, place at least one piece--either infantry, cavalry or artillery--in that city. It should be noted that the capital cities of Richmond and Washington count as two cities because of their importance.

    Moving the Pieces

    • During a turn, players may move all, some or none of their pieces. Each region and city counts as one space for movement. Infantry and cavalry pieces are permitted one move per turn, while cavalry are given two moves, as are the pieces corresponding to the leaders of each division. Whenever a piece moves into an enemy&'s territory, a battle is fought, and additional moves are forbidden during that turn. Battles allow successful players to acquire their fallen opponents&' pieces and cities.

    Additional Rules and Explanations

    • For a more detailed explanation, consider downloading or printing a copy of the 32-page instruction manual originally included in the game, now digitally preserved as a PDF at BoardGameGeek.com


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