Clock
A tournament match includes a clock for tracking time elapsed. A chess clock is two clocks mounted on to a single frame. Each clock has a button on top that stops the clock's progression. After a player moves, he taps the button to stop his clock, which simultaneously starts his opponent's clock. Before the match, players agree to a specific number of moves and allotted time in which to make them, or an amount of time in which to make all moves. A flag attached to the face of the clock indicates when the allotted time has elapsed.
Recording Moves
Each player is required to record his moves and those of his opponent on a specially designed form using a system of notation called algebraic notation. A player who has less than five minutes to make his required number of moves is exempt from this rule. Each player's score sheet must be clearly visible to the match's arbiter.
Arbiter
The arbiter's function is to provide as ideal an environment as possible for fair play. The arbiter ensures players adhere to the rules but is not allowed to intervene in a match unless he observes a rules infraction. In that case, the arbiter can alter the amount of time a player has to make his moves depending on the severity of the offense. The arbiter also has the right to remove a spectator from the playing venue should one prove a distraction to the competitors.
Player Conduct
Players are not allowed to use "notes, sources of information, advice or to analyze a chessboard from another match," and they must remain in the playing venue while their match is in progress. The playing venue includes the playing area, restrooms, refreshment area and any other area designated before the match by the arbiter. While a match is in progress, players are generally expected not to talk, other than to call attention to an infraction, to offer a draw (tie) or to resign (forfeit victory).