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Rube Goldberg Game Instructions

Rube Goldberg (1883-1970), the 20th-century cartoonist, engineer and inventor, left behind a legacy that mixes technical brilliance with humor. He's most famous for creating cartoons depicting ridiculously complex machines that perform simple tasks, including the very popular design that became part of the popular game "Mousetrap." Beyond "Mousetrap," Goldberg's designs have inspired other games and contests, each with an entertaining and engaging set of instructions.

Instructions

    • 1

      Start with the classics. To pique your interest even more in the "Mousetrap" game, consider the game's premise: Each player has a mouse piece that he moves according to a dice roll. If you land on a "build space," add a piece of the mousetrap to the board. Once the trap is completed and you land on a "turn crank" space while a rival player is on the "trap space," you can turn the crank and capture the player. The last remaining player wins.

    • 2

      Continue with digital games. In 2011 Google, Inc. released a Rube Goldberg-inspired game called Nexus Contraptions (youtube.com/user/nexuscontraptions). This simple and fun game requires you to get a ball -- that's dropped from overhead -- into a funnel placed below. To do so, place objects to bounce the ball strategically past obstacles.

    • 3

      Enter a contest. Every year, organizers at Purdue University organize a Rube Machine contest. Each contestant must make a creative and ridiculous contraption that performs a simple task, such as "water a plant." The more complex and original, the better your chances are to win.

    • 4

      Play with groups. A collaborative way to play Goldberg games is to have groups draw designs in the Goldberg spirit. Pick a theme, such as "water a plant," "crack an egg" or "turn off an alarm clock," and have each group draw a complex design that incorporates common, household materials. Then build the machines. Have all the group assemble and demonstrate their machines in action. Make a party out of it.

    • 5

      Envision the bigger picture. Embrace the spirit of Goldberg-inspired games, contests and machines by remembering the larger meaning. Goldberg drew his designs to highlight the turn-of-the-century obsession with building machines to simplify daily life. The point was that these machines, under the guise of simplicity, may in fact complicate matters.


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