Things You'll Need
Instructions
Roll one die per player to determine who begins the game. Re-roll any ties. The player with the highest roll goes first and takes all six dice.
Roll all six dice using the cup. Remove any scoring dice from play.
Choose whether you want to roll the remaining dice again or stop rolling and claim your score. If, at any point, you role and do not score, you get a Farkel. Your turn is over and you lose any points you accumulated in your turn. Otherwise, end your turn when you choose and pass the dice on to the next player.
Add your points according to the following score rules:
Ones = 100 points
Fives = 50 points
Three ones = 300 points
Three twos = 200 points
Three threes = 300 points
Three fours = 400 points
Three fives = 500 points
Three sixes = 600 points
Four of a kind = 1,000 points
Five of a kind = 2,000 points
Six of a kind = 3,000 points
Straight 1-6 = 1,500 points
Three pair = 1,500 points
Two triplets = 2,500 points
Each die may only be used to score once and must be a scoring die when you set it aside. So a five can be set aside to score 50 points by itself, but you cannot add two more fives from a later roll to claim the 500 points for three fives. You cannot save a single six in hope of getting more sixes later.
Play around the table until one player scores 10,000 points. Each player then gets one more turn to beat that player's score. The player with the most points is the winner.