Instructions
Starting the Game And Launching the Ball
Insert coins and press the start button once for each player participating. Additional players can be added by pressing the start button at any time during the first ball. After the first ball, pressing the start button will end the game and begin a new one.
Launch the ball by pulling the trigger on the gun grip.
Watch the moving target on the 5-target bank of the playfield. Time the trigger pull correctly so the ball hits the lit target for a skill shot bonus to be awarded. The first bonus is 1 million points, and each successive skill shot is worth 1 million points more than the previous hit.
Playfield Features
Shoot the left and right ramps alternately to advance the "security level" lights. Shooting the same ramp will award 1 million for each consecutive shot.
Activate multi-ball by shooting the drop target, then shooting the ball into the ball popper. The ball popper will load the ball into the cannon. When the cannon is loaded, it will begin to swing away and aim toward the left side of the playfield. Pull the trigger on gun handle when the cannon passes the stand-up target lit white. Successfully hitting the target will activate multi-ball.
Collect the super jackpot during multi-ball by first shooting the ball popper. Once a ball is in the ball popper, the player will be given a shot at the jackpot after the other two balls are drained or shot into the two remaining lock holes. When the scoreboard instructs, "Get The Jackpot", the cannon is loaded and the player must shoot a lit target by pulling the trigger on the gun handle. A successful hit earns the jackpot, the jackpot is multiplied by the number of balls locked, making double and triple jackpots possible. If a double or triple jackpot is earned, the player may shoot for a super jackpot by re-loading and shooting the lit target again; however, the super jackpot target moves up and down making the shot much more difficult. A successful shot is worth 50 million points.
Shoot the drop target to activate "auto-fire" for five seconds. When auto-fire is activated, if the ball drains within that time, another ball automatically will be launched into the playfield. Auto-fire also is activated for the first five seconds of each new ball and when each new ball is launched during multi-ball.