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Indoor Teenage Games

Teens usually keep themselves busy; however, when they are stuck indoors it is always a good idea to have a few games planned to prevent boredom. Use your imagination by carefully selecting games that will appeal to teenagers. With a little preparation and a few supplies, you will have everything you need to create fun games that can keep teens busy for hours.
  1. Elephant King Memory

    • This game is funny and works as an icebreaker for teens. Have all the teens sit in a circle and select one player to be "it." "It" must start the game by saying, "I am an elephant." He must raise his arm out in front of his nose and wave it like an elephant. The person beside him must say, "I am an elephant and a _____." He has to do the elephant impression and a gesture to the animal he selects. If he selects a goose, he could "flap his wings (arms)." Each teen must go around the circle repeating all the animals and gestures of the players in front of him. If a teen forgets an animal or messes up, he is out of a game. The last player to remember all the animals and gestures wins the game.

    Bridge Contest

    • Divide the teens into groups of three or four and give each team a bowl of water along with a building kit that includes wood craft sticks, glue, putty, paper clips and string. Tell the teens they have 30 minutes to build a bridge over the bowl of water. After 30 minutes, start adding pebbles to the middle of each team's bridge to test the strength of it. The team whose bridge holds the most pebbles wins the game.

    Balloon Train Race

    • The ideal place to play this game indoors is in a large family room or open area. Have the teens split into two teams and give each player an inflated balloon, except the first two players in each team line. The players with the balloons must press the balloon up against the player's back that is in front of them using their stomachs. Have each player hold on to the hips of the player in front of her. Mark a starting line and finish line that are approximately 15 feet apart. When you say, "Go," the players must race to the finish line and back without dropping or popping any balloons. If any player drops or pops a balloon, he must start the race over. The first team to get to the finish line and back to the starting line wins the game.

    Stand Up

    • Have the teens each select a partner and sit back-to-back in the floor with them. Tell the teens to interlock elbows with their partners and bend their knees in front of them. When you say, "Stand up," the teens have to try to stand up without using their hands or letting go of their interlocked elbows. The first team to stand up wins the game.


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