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Climbing Games for Children

Climbing can be more than just a fun past-time; it can be a rewarding challenge. When children scale a difficult wall, it gives them something to proud of. Training up to this point can be both grueling and discouraging, though. This is where games come in. They make learning how to climb more enjoyable. Depending on your resources and the skill level of your students, both wall-climbing and video games can provide valuable lessons.
  1. "Climb Mount Asgard"

    • The ultimate in mountain climbing video games, "Climb Mount Asgard" is both challenging and replete with useful information. The game pits players against the many real-world mountain-climbing hardships, such as strong winds, ice and even avalanches. It also trains them in the proper response to these challenges: laying belays, resting when your endurance is low and moving both vertically and horizontally to overcome obstacles. In between levels, players are treated with videos of live mountaineers engaged in their sport, giving children role models to as they practice on a real rock wall themselves.

    Mountain Climbing

    • "Mountain Climbing" is a far simpler video game, though in its simplicity it draws the player's full attention to an important mountaineering fact: to make it to the top, you've got to select a route that suits your skill level. There are multiple objects that players can grasp during their ascent, ranging from large stones to sturdy branches. Players must carefully select their path up or else they'll find themselves grasping a handful of frozen twigs for lack of a better hold. This computer game is both fast-paced and simple, which can encourage otherwise disinterested students to participate.

    Tag

    • Using a climbing wall can develop your students' strength and endurance even as it teaches them lessons about balance, reflexes and mapping a route. "Tag" will be familiar to most students, even if they haven't played it in a rock gym before. In the game, one child is labeled "It," and his goal is to tag (touch) another of the students. Once that student is tagged, he becomes the new "It." The first student can then come off the wall and rest until another child is tagged. The game goes on indefinitely until either the students are too exhausted to continue or you tell them to stop.

    Get Dressed

    • Hang articles of clothing and jewelry from various holds on the rock wall, including hats, necklaces and shirts. As the students climb, they must grab these clothes and accessories and put them on. The student who comes back wearing the most wins. They then must climb back up the wall and hang the articles anew. In both directions, Get Dressed challenges your students' balance, especially as they put on shorts and t-shirts. At the same time, they'll enjoy watching their friends get dressed in absurd costumes.


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