Three or More
The objective of Three or More is to get three of a kind or more in a turn. A higher score is given to four, five and six of a kind. Roll the dice and continue only if a pair is rolled. Roll a second roll to get three or more of a kind. The roll continues until no match is achieved. Score the game by awarding one point for three of a kind, two points for four of a kind, three points for five of a kind and four points for six of a kind. The player with the highest point count at the end of seven rounds is the winner.
Farkle
Farkle is played with six dice. Roll all six dice when it is your turn and set aside any scoring dice. Points are given for every one, five, triplet, two triplets or six of a kind, three pairs or a straight. You must determine whether to stay with the score of the hand or continue to roll. Each roll must contain a scoring die. The roll is stopped by the player deciding to stay and bank their points or when the player rolls a Farkle. A Farkle is a roll of the dice that does not contain any die that earn points. Scoring is done only on the roll at hand. Award points as follows: 100 points for each "1," 1,000 points for three "1's" and 2,000 points for six "1's"; 50 points for each "5," 500 points for three "5's," 1,000 points for six "5's"; 3,000 points for a straight; 1,500 points for three pairs or one pair and four-of-a-kind. Triplets receive their face value times 100. For example, three "2's" is awarded 200 points and three "7's" is awarded 700 points. Play the game for 12 rounds. The winner is the player with the most points over 10,000.
Addition Game
Play the Addition Game with four children learning addition. Each player takes a turn throwing three dice. The child starting the game throws the dice, and the highest point die is removed from the throw. The dice are thrown a second time, and the highest die is removed from the throw. The final die is thrown. All three numbers are written down on a piece of paper and added together. The next child throws the dice. The process repeats itself until the desired number of rounds is played. The addition is checked, and the child with the most correct answers wins the game.