Blindman's Bluff
The website Old Fashioned Living suggests playing Blindman's Bluff, a fun Victorian era parlor game. Best played with a medium to large sized group of people (somewhere from five to ten players), a person is selected to be "it" and is securely blindfolded so they cannot see anything. The other players then scatter themselves throughout the room and remain quiet, leaving "it" to seek them out. When the blindman finds a person, they use their hands to feel their features (being careful not to scratch or poke anyone) and then guess who they think they've captured. If they are correct, the caught person then becomes the blindman. If not, the current blindman must find another player and try again.
How, Why, When, and Where
How, Why, When, and Where is a classic parlor game suggested by the Fun Joint website. Players sit together and deem one person as "it" for the round. The selected individual then thinks of a thing or object, such as a kitten or a guitar. Next, the other players try and guess what the thing is by asking select questions: "Why do you like it?", "How do you like it?", "Where do you like it?" and "When do you like it?". The player answers accordingly, for instance, saying "I like it because it's cute" and "I like it when its sleeping" for a kitten. The person who is "it" can be indirect to confuse the guessers, making their task a challenging one.
The Courtiers
For a game sure to have players erupting in laughter, the website Victoria's Past suggests playing the courtiers. In this game, one person is selected to be the king or queen and takes a seat in the center of the room while the other players, assuming the role of courtiers, sit in a row before the leader. The king or queen then makes a gesture, anything from a subtle blinking of the eyes to a full curtsy, and the courtiers show their respect by mimicking the action. The king or queen keeps performing different movements and the courtiers continue mimicking them, but must not smile, laugh or otherwise express emotion. The first person to fail loses and must step aside; the final player to be eliminated then becomes the next king or queen. To make the game extra challenging, the leader can engage in ridiculous and funny activities, like sneezing dramatically or imitating an animal.