Number of Players
Kismet may be played by one or more players.
Required Equipment
To play Kismet, a Kismet set of dice is required. This set includes five dice, with three different colors of pips on each die.
Getting Ready
Dispense score sheets to all players. Each player rolls one die. The highest number wins.
Playing the Game
The player rolls all five dice to try and gain a scoring combination. He decides whether he&'d like to stop and take a score or pick up any or all of the dice and roll again. After a second roll, he again chooses to either stop and score or roll again. After this final roll, a score must be entered into a box on the score sheet. Should no scoring combination be available, he may enter a score in the Yarborough box. If the Yarborough box has already been filled, he must put a zero in one box of his choosing. This ends his turn and play continues to the left.
Scoring - Basic Section
The basic section scores points for ones through sixes. Points are awarded based on the number of matches. Points are valued at the face value of each scoring die, added together. For example, four ones are valued as four points.
Scoring - Kismet Section
Two pair of the same color scores the total value of all five dice. Three of a kind is scored the same way. A flush, where all colors on the dice match, is worth 35 points. A full house, three dice of one number and two of another, is worth the total value all five dice, plus 15 points. A full house of the same color works the same way, with 20 points instead of 15. Four of a kind with like numbers earns the total value of all five dice and 25 points. The Yarborough box is an escape option for players with no scoring combination. The value of all five dice is added and scored here. A Kismet is made with five of a like number and is worth 50 points.
Second Kismet
Scoring a second Kismet after already scoring one allows the player to choose any other scoring option for the numbers and colors rolled. All other players must enter a zero in the vacant box nearest the top, either in the Basic Section or the Kismet section, and lose a turn. The same rules apply for all subsequent Kismets.
Bonus Score
After filling in the Basic Section, if the total is 62 points or less, there is no bonus score. Scores of 63 to 70 earn 35 points, 71 to 77 earns 55 points and scores of 78 or higher earn 75 bonus points.
Winning
After all 15 boxes are filled, the player with the highest score after totaling the Basic and Kismet sections wins the game.