Simon
One of the first popular interactive sound games was Milton Bradley's Simon. Invented by Howard J. Morrison and Ralph H. Baer, Simon is a game of memorization, color and tones. The rules are simple: a player sets the circular device on a flat surface and must memorize the order of beeping lights. As the game progresses, the buttons to be pressed increases, with one wrong choice resulting in the end of the game.
Bop It
Much like Simon, Bop It is a game of memorization and sound. Released in 1996, Bop It quickly became a hit in the toy market. The game is somewhat more complicated than Simon, though the appeal is similar. Players must perform what the device tells them to do. The original Bop It has three tasks: bop, pull and twist. Enough wrong moves end the game. Later versions included different tasks, such as spinning and flicking.
Audiosurf
Unlike the previous devices, Audiosurf is a computer game. However, it is unlike any modern music game found in stores and can only be purchases via Steam. Using music stored on your computer, the goal of the game is to race across a track with several lanes collecting colored blocks that appear in sync with the music. The game becomes more challenging as it progresses.