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Lead-Up Games to Floor Hockey for Elementary Kids

Floor hockey gives students an opportunity to experience the thrill and challenges of playing hockey even if they don&'t know how to skate. In floor hockey, players wear tennis shoes instead of ice skates or roller skates. The rest of the rules for floor hockey are very similar to ice hockey, without physical contact known as "checking." Starting with individual and pair games can teach the students how to control the puck as well as the basics of the game.
  1. Zone Hockey

    • Zone hockey, a version of floor hockey that limits the area each player can run to on the playing area, teaches students precise passing and staying in a position instead of chasing the puck wherever it goes. Divide your floor hockey playing area into zones. Allow two to three players from each team to stand in that zone and move the puck with their sticks in that zone. When a player reaches the end of her zone, she must pass it to a teammate in the next zone.

    Goalie Hockey

    • Place two markers of the same color at a distance of between 10 to 15 feet along the edge of the playing area of the hockey floor rink for Goalie Hockey. These cones are the goals each goalie must defend. Every player is both a goalie and an offensive player. Allow eight to 10 players to play on a floor rink at a time. The goal is to stop the puck from entering your goal, while shooting it past any other goalie on the floor rink. Each goal a player scores is worth one point, and each one scored into her goal is a negative point. The player with the most points at the end of class wins.

    Give and Go

    • Give and Go is a lead-up game that teaches players how to pass and control the puck. Two players form a team, and those players must pass the puck to each other moving around the playing area. Eight goals form a circular pattern. The players move from goal to goal in a clockwise pattern around the circle and must shoot the puck into each net; they can get as close to the net as they wish before shooting. The puck must stay on the floor at all times and each player&'s stick must remain no higher than waist level. Players may not advance the puck by walking or running with it on their stick; they must pass the puck to their partner to advance it. If the pair violates any of these rules, the turn ends. Each pair has 90 seconds to score as many goals as possible. Players can only score in a goal one time before they move to the next goal; the circular pattern can be repeated if all goals have been scored into. The pair with the most goals wins.


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