Balloon Head Race
Children will have fun using literally using their heads in this game. On the ground, mark a starting point and an end point with masking tape. There should be at least a 25-foot space between the two points. Partially inflate balloons with air. Pair off children and give each pair a balloon. Pairs must place the balloons between their heads and move as quickly as they can from the starting point to the ending point--ensuring that they carry their balloon the entire way. If they drop the balloon, they must pick it up and start over again. The first pair to cross the finish line wins.
Thumbs Up
In this game, children assume the role of detectives and try to figure out who is giving the thumbs up. Have children sit in a circle on the floor. Select one person, at random, to be the detective. Ask the detective to leave the room so that he does not know who the chosen thumbs-up person is. The remaining children who are sitting in the circle close their eyes and you tap one of them on the shoulder. The person who is tapped on the shoulder is "it." No one else in the circle knows who is "it" at this point. Ask the detective to come back in the room. The person who is "it" sticks her thumb up at other players, trying not to be noticed by the detective. Children who have been given the thumbs up must lie down. Using process of elimination, the detective tries to determine who is "it." He gets three tries to do so. At the end of his guessing, whether he has solved the mystery or not, "it" is now the detective and the detective joins the circle.
Heads Up Seven Up
Children have been enjoying playing this classic game for some time. The game works best with a large group of children. Select seven children to be "it." These children stand at the front of the room. The remaining children close their eyes, put their heads down on a table or desk and stick their thumbs up in the air. The seven children who are "it" walk around the room, each one touching one of the seated children. Children who are touched by those who are "it" place their thumbs down. After all seven "it" children have selected a seated child, you announce, "Heads Up Seven Up" and the seated children lift their heads. Those who had their thumbs down stand up and are given one chance to guess who touched them. If they guess correctly, they take the place of the person who touched them, becoming "it" for the next round. If they do not guess correctly, they must take a seat and the "it" who touched them remains "it" for another round.