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Kids' Games That Are for 7-10 Years

As children spend more time plugged into their musical devices, cell phones and the Internet, they spend less time engaged in real-life socialization. According to a 2010 article in "Health Day News," kids spend almost eight hours a day using some type of media as their source of interaction. A great way to pull the plug on electronics is to have children get together and play good, old-fashioned games for social interaction.
  1. Obstacle Course

    • Create an obstacle course by dividing the playing field in half, scattering cardboard boxes on both sides. Separate the children into two teams. Each child will take a turn trying to navigate through the obstacles on his field -- while blindfolded. Players on each team will yell out directions to guide their teammate around the obstacles. If a player bumps into a box, he has a five-second penalty. The first team to get all players through the course, wins.

    Blind Man's Bluff

    • In this traditional child's game, the player who is "It" stands in the middle of a circle of children, wearing a blindfold. Upon your signal, the children have five seconds to scatter, then they must freeze wherever they are. The player who is It tries to locate the children -- usually tipped off by their giggles. When he finds someone, he has to feel her face and hair to guess who the person is. If he guesses correctly, that child becomes It.

    Wink Murder

    • Have all the children sit in a circle with their eyes closed. Walk around the circle several times, secretly tapping one of the children to be the "murderer." Tell all the children to open their eyes and start walking around the room. The "murderer" winks at people as they walk by. The victims must wait 5 seconds after being "killed" by the wink, then fall to the ground in a feigned, dramatic death. The game continues until the "murderer" is identified.

    Freeze Ball

    • Freeze ball can be played inside or out, with any number of players. The players form a circle around the person in the middle who is known as the "faker." The faker either tosses the ball to someone in the circle, or pretends to toss it. If the ball is actually tossed, the player has to catch it, or he is out and has to sit down. If the faker pretends to toss the ball and the player reacts by instinctively reaching out or flinching, that player is out. The last person standing gets to become the faker.


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