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Fish Games to Play

Many children find underwater adventures intriguing. Whether you are teaching your class about fish or hosting a birthday party for a fish lover, planning a few fish-related games can be a big hit. Fish games can be adapted to fit children of all ages. Awarding fish-themed prizes, such as stickers and temporary tattoos, to game winners can entice the children to play along.
  1. Shark Tag

    • Play a game of shark tag by selecting one player to be "it" and marking off a play area. Use a rope to mark the playing area so children know how far they can run. Have the shark stand in the middle of the area and all the other players, also known as "fish," stand around the outside. When the shark says "run," the players must run from one side of the playing area to the other. Any "fish" caught by the shark must hold hands with him and help him catch more "fish." The last player caught wins the game.

    Fish, Fish, Shark

    • Children can play the game Fish, Fish, Shark just like the game Duck, Duck, Goose. Have the children sit in a circle and select one player to go first. She must say, "Fish, fish, fish," as she taps the players on the head. When she says "shark," that player has to get up and chase her around the circle. If the player tags her before she can sit in her seat, she is "it" again. If she makes it to the seat before the other player tags her, the other player is the new "it." Keep playing until everyone has a chance to be "it." Another variation to this game is Minnow, Minnow, Fish.

    Goldfish Toss

    • Scatter several beach pails on the ground and write a point value on each pail. Mark a standing line about 10 feet from the pails. Give each player 10 goldfish crackers to try to toss into the beach pails. Add up the scores and keep a record of each player's score. The player who scores the most points with 10 goldfish wins the game.

    What Lives in Water?

    • Have the children stand in a circle and select one player to be "it." "It" must stand in the middle of the circle and hold his hand over his eyes while spinning. He must take his free hand and point it toward the players while he spins. When he stops, he must ask the player he is pointing at, "What lives in water?" The player has three seconds to give an answer, such as a fish, a shark, an octopus or a catfish. If he answers correctly, he is still in the game. If he cannot give an answer or uses an answer that someone already said, he is out of the game. The last player standing wins the game.


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