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Stickman School Games

Stickman games keep kids entertained at home and at school. Stickman are characters in various games that including racing and strategy. While enjoying the games, students increase their perceptive, responsible and spelling abilities, among others. Stickman games are played over the Internet or by using a pencil and paper.
  1. City Jumper

    • City Jumper is a Stickman game that helps students hone their timing and reflexive skills. The object of the game is to jump over as many buildings and objects as possible until all of the levels are complete. Students must jump over enough buildings before the clock runs out. The game is controlled using the computer's arrows. As students play, they are given tips to increase their scores. For example, if they catch seagulls, they earn an additional five points.

    Stickman Sam

    • Stickman Sam features a blend of action, humor and story lines. In order to successfully win the game, students will have to practice their reading skills. Each game in the Stickman Sam Series features training missions where students practice various skills needed to win the game. A sample mission requires Stickman Sam to rescue Bob from his captors. Students learn acrobatic rolling, climbing and hanging, among other skills. The game currently has four versions.

    Potty Racers 2

    • Potty Racers 2, produced by Gonza Games, is a racing game suitable for kids ages 10 or older. The object of the game is to test the level of distance and height players can travel. Points are given when players engage in tricks and have successful landing and jumps. Each mission gives players a distance and height goal. Players also have the option to upgrade their vehicles, including installing customized wheels, parts and increased fuel.

    Hangman

    • Hangman is a classic stick game that can be played either on the computer or by hand. The game is intended to help students increase their vocabularies and learn new words. To play hangman, one student draws gallows with a noose connected to it. The gallows are drawn at the top of the paper and are completed by drawing a horizontal line at the bottom, a vertical line coming up from the center of the vertical line, and a short line heading to the right at the top of the vertical line. The drawer chooses a word and draws the number of dashes the word contains. The other student guesses the word, one letter at a time. For each wrong letter, the drawer adds a body part. The player loses if the drawer completed the body before he guesses the word.


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