Splash Mouth
Splash Mouth is an activity that&'s perfect for a hot day. Begin by making enough water balloons that each kid gets at least one. Then, divide the water balloons in half, separating them into two separate buckets. Split the children into two teams. Line the teams on one side of the play area and place a bucket of water balloons in front of each line. On the opposite side of the area, place two empty buckets parallel to each team&'s line. When you say "Go," the first players in line grab a water balloon with their teeth. They then race to the empty bucket and place the balloon inside, going back to their teams&' lines as soon as they finish. Continue until the teams have emptied their buckets. Whichever team has the most intact water balloons wins the game.
Elbows and Kicks
Begin this activity by gathering the kids outside and dividing them into two teams. Place a ball in the middle of the play area. Within each team, give all of the players a number from one to the amount of players on the team. Separate the teams on either side of the play area. When ready, shout out two of the numbers you gave to the players. The two teammates with the numbers you called then position themselves back to back and then lock elbows. They race to the ball without breaking their link, with one player trying to kick the ball before the opposing team&'s pair. Points are awarded to the team whose pair kicks the ball first. Continue until you have paired up all of the students.
Electricity
Divide the kids into two teams. Line the teams up so that both teams face each other. Have all of the teammates hold hands. Position a chair at one side of the two lines and place a small ball on it. Stand at the other side of the two teams with a coin. Flip the coin and show the two players on either team standing closest to you. If the coin shows "heads," the players must squeeze the hand of the teammate standing next to them, which prompts a "current" of hand-squeezing through the team until the last player in line feels it. That player then quickly tries to grab the ball. The first team to grab the ball after you&'ve flipped "heads" gets a point. On the other hand, if the coin shows "tails," neither player should squeeze their teammates&' hands. If they do, they lose a point. Continue until one team reaches 10 points.