Grocery Cart
Grocery Cart encourages students to practice math skills while learning the fundamentals of finance. It's intended for ages 9 and up and suitable for two to four players. Young minds enjoy taking trips around the grocery store game board. Shopping lists, worksheets, guides and ads, play money and coupons are all included. Students are required to shop and compare prices, using the funds available from their household grocery budgets to make appropriate decisions. They also reconcile cash on hand and document financial transactions. The goal of the game is to be the player to "make the best possible purchases in the fewest possible moves." Accurate record keeping also applies when deciding the winner. Encourage students to bring in ads from local grocers to make the game as realistic as possible.
Second Grade Money Math Online
The popular website Second Grade Math offers various types of online games to assist young children in comprehending the basics and nuances of money. Students learn how to identify, count, budget, collect, spend and track money. Coin values, matching coins, a cash register and a farm stand are included. Kids gain access to games with various levels of play and skill. Animated characters, different locations and situations apply. Practice memory, concentration, addition, subtraction and multiplication skills. Decimals, pattern-tracking and problem-solving opportunities are also offered.
Budget
The Budget game is intended for ages 9 and up and suitable for two to four players. Students learn money and math basics and complexities as they travel around the board. Various real-life situations and circumstances apply. Players are faced with decisions such as whether to purchase a home, pay for insurance and how, when and why to make financial investments. At the beginning of the game, each person receives a few thousand dollars and must make a budget projection pointing out his expectations. At the end of game play, if a player's projection proves to be accurate, she wins bonus payday funds. Students determine when to end the round of play: Some choose to strive for a specific monetary goal and the first person to hit it wins; the other option is to play for a certain period of time.