Pass the Vampire Bat
There's no better way to celebrate Halloween than with creepy things that make kids want to run and hide. Prior to playing Pass the Vampire Bat, have students cut out at least two tissue paper black bats. Make a few extras in case some of the bats rip unexpectedly. Split the students into two teams and have them line up across from one another, facing each other. Give each player a straw and give both teams one bat at the same end of the line. Players must move the bat down along the line solely with the use of their straws. Inhale and exhale on the straw to claim and release the bat. No hands are allowed. The first team to get their bat to the end of their line wins. For added fun, send three, four or five bats down the line at the same time.
Who Am I Ghost?
Who Am I Ghost? is a great way to test and improve students' observational skills. Kids form a circle and one person is chosen to be "it" in the middle. Blindfold the person who is "it" and spin him around three or four times. Stop him facing another student who will be the "ghost." Have the "ghost" say, "Whoooo Am I?" to the blindfolded student. The person who is "it" must then guess who the "ghost" is. For an added twist on this game, add questions into the mix that force the blindfolded player to figure out the "ghost" through deductive reasoning rather than strictly voice recognition. The person who is "it" can ask questions such as, "Where are you from? What color hair do you have? Do you wear dresses to school?"
Walk on the Witch's Hat
Walk on the Witch's Hat requires a picture of a big, preferably black witch's hat. Students can craft this out of construction paper prior to play. Other necessary supplies are a pencil, scissors, tape and a CD player, tape player or radio. Tape the witch's hat to the floor prior to the start of the game. Players form a straight line and close their eyes. One student is designated "leader" and is placed at the front of the line. She watches to make sure players keep their eyes closed. If someone peeks, the leader says "Peeker" and the guilty child is put out of play. The leader also controls when the music starts and stops. When she begins the music, students walk in a straight line over the hat and then move into a circle formation. They continue circling and walking across the hat until the music stops. The person standing on the hat when music stops is "out." The game continues this way until one player is left standing and declared the winner.