Dance Move Challenge
Use notorious and flamboyant moves like the "Q-Tip" or the "Running Man" dances as a catalyst for a dancing-and-talking challenge. Have all the players stand in a circle and choose one player to go first. The first player will say the name of another player as well as an object in the room or an action that takes place in the room. For example, if playing in a kitchen, she could name a spoon, a stove or even stirring. The person she names has three seconds to come up with a dance move that reflects the word chosen. For example, if she had been assigned the word stove, she could improvise turning on the stove and opening the oven as a dance move. If she cannot come up with a dance move in three seconds she is disqualified. If she is successful, it is her turn to choose a term and a player. The last player standing wins.
Dance Telephone
For this game, have the players start a dance rumor and see if it can make it, intact, all the way to the last player. Have all the players stand in a circle and ask one of the them at random to think of a particular dance or dance move. The choice can range from the Macarena to the moon walk to the "Cupid Shuffle." The player must then whisper it to the player on her right, who passes it to her right, and so on, until it reaches the person to the left of the player who started it. Each player only receives one chance to hear and say the name of the dance. When it reaches the last player, she must perform the dance she is told to her best ability. If she performs the correct dance, she and the person who started the game receive a prize.
Dance Descriptions
Test the player's knowledge of various dance moves, steps and dances. Write the names of dances or dance moves onto index cards. These can range from Michael Jackson's "Thriller" to the "Electric Slide," the "Hokey Pokey," "The Twist" or even the "Dougie." Break the group into teams of two and invite each team to the front of the room for a turn. One player draws a card and reads the dance move. She must then describe the dance as best she can to her partner without giving specific names or demonstrating the moves herself. If her partner can name and dance the move she is describing the team receives a point. Cycle through several rounds and the player with the most points at the end wins.
Dance Storytelling
Gather all the players in a circle in an open room and instruct them to work together to tell a story. Each player must contribute one line at a time to the story, building on the line before. The story will take many random twists and turns; however, this will transform it into a humorous and entertaining tale. The catch is not only must each girl come up with a line to the story, she must proclaim it while performing a dance move. Choose one girl from the circle to begin and invite her to the center of the circle to relay her line while dancing. The dances can range from hip-hop moves to ballet to a waltz. After she performs her line, she calls out the name of another girl who must then immediately move to the center to perform. If she does not come up with a line in three seconds, or forgets to dance, she is disqualified. The last girl remaining to carry on the story is allowed to add the ending and wins the game.