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Sleepover Question Games

Planning a teen girl sleepover party requires tasty snacks, drinks, and hip entertainment. Playing question games can entertain teens, and help them develop strong bonds while getting to know each other. The girls may even learn something about themselves in the process. Creating the games requires no money, only imagination and some time.
  1. Truth Or Dare

    • If you want to watch people do and say funny things, "Truth or Dare" is the game for you. The person whose turn it is asks her friend whether she wants to choose truth or dare. If she chooses truth, the friend comes up with a question that she must answer. It can be about anything, and teens can find themselves revealing information that they never wanted discussed. Examples of questions to ask include "Who do you want to date," and "When did you have your first kiss?" (see Reference 1). If the teen chooses dare, her friend tells her something that she must do. For example, the dare might be to kiss a guy from school.

    Twenty Questions

    • The game of "Twenty Questions" requires the girl whose turn it is to think of a thing, person or place. Each friend playing can ask up to 20 questions to try to figure out what the girl is thinking. Two rules regulate the questions. The friend can only ask questions that can be answered with a "yes" or a "no," and the answer can only be a "yes" or a "no." The only exceptions are the answers "I don&'t know" and "I can&'t answer" (see Reference 2). Insert the word "typically" into your questions to get a clearer idea of what the thing is (see Reference 2). For example, ask "Is the thing typically found by the beach?" iinstead of "Is it found at the beach?"

    Charades

    • Charades is a fun game to play with a group. The girl whose "it" chooses a book, movie, song, television show, play, person or phrase to act out, performing a pantomime for the audience. The audience asks any questions to help them determine the answer. The girl cannot respond with any words; she can only act out her responses. If the audience is correct about a hint, the girl may tap her nose, indicating that they got the right answer (see Reference 3). The game begins by the girl describing the category using hand signs and then the number of words in the title or phrase. Each category has its own sign.


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