Clues for Routes
A treasure hunt that takes place on a designated route will keep all of the players heading in the same direction. Clues that are given will only involve locations or objects along the route. For example, a clue might read, What is going on at 7 p.m. at the neighborhood school? To find out, players will need to go to the school and check the bulletin board. When they find out what's happening at 7 p.m., they bring that information back with them at the end of the game.
The players would then read the next clue. It would either be on a list handed out at the beginning of the game, or placed on the school bulletin board. The first player or team to reach all the clues and make it back to home base wins.
Clues for Locations.
When the treasure hunt is not on a designated route, the clues need to be more specific. To get the players from one location to another, the clues will include location details. For example, one clue might be to cross the bridge to the playground, where you'll see a swing. The players will need to figure out which local playground has a bridge by it, then go to the swing set. The next clue, located on the swing set, would tell the players where to go next. The planner might require the players to take a picture of themselves by the location to prove they were there. The first to reach the final location wins.
Object clues
In treasure hunts that include object clues, each player or team is given a list of items they must find on their own. The list might include a lawn gnome, hair brush, lamppost, or any other random item that can be found in most communities. The planner requires the player or team to either bring back the items or take a photo to prove they found them. Players then go out to find the objects on the list. Players that come back the fastest, and with the most items on the list, win the game.