Hobbies And Interests

Dungeons & Dragons City Campaign Ideas

The "Dungeons &Dragons" ("D&D") table-top, role-playing game allows players to explore fantasy worlds using only pens and paper, a few rules, dice and their imaginations. These adventures are set in various locations, and cities make a popular choice, since they offer you a variety of quest and character development opportunities. City campaign ideas include the enemies, plots and locations your players encounter.
  1. Monster-Based

    • Monsters are an essential part of "D&D" and city campaigns are no exception. Think about the places monsters can appear from during your city campaign as a starting point; if your city features a graveyard, undead creatures, such as zombie,s could arise in the night and startle city dwellers. A city with a port could face a threat from a sea monster attacking ships or incoming pirates. Monsters, such as wererats, critters, such as giant spiders, and more terrifying creatures lurk in a city's sewers or underground tunnel system.

    Location-Based

    • A campaign's adventures can revolve around the specific buildings found in a city. A nobleman's palace or mansion presents a large, but contained, area for players to explore; the players could investigate the secrets such a building holds. A city's temples and churches also make for intriguing adventure locations, filled with holy relics, gods and even cults. If your city has a castle, players could end up investigating its remote spots, such as its haunted cellars or perhaps a dungeon full of innocent prisoners. A more unusual setting for a city adventure is at a settlement's fighting arena, or coliseum. Here, combatants duel for gold and glory: a highly suitable set-up for warrior characters to get involved.

    Types of City

    • The campaign you run will be heavily influenced by the kind of city in which you set your adventures. While many individuals will be happy to set a campaign in a medieval city, complete with the usual "D&D" elements, such as soldiers, noblemen and wizards, your city can be more unusual. Consider who rules the city --- perhaps a cabal of liches or coven of witches holds the power, or maybe all the city's leaders are also priests. The city's architecture can interest players, too; a city may be organic in nature with houses built among woodland or perhaps the city is partially submerged in water. The city's laws also matter; a city where magic is banned, for example, is a challenge for many players.

    Plots &Quests

    • Plots drive the action in the campaign and can come from within a city as well as without. Crime is a factor in an urban environment; the players might go up against an organized crime syndicate, a thieves' guild, or perhaps a band of secretive assassins. Disease is also a consideration; a magically-engineered plague, for instance, could require the players to set out to discover its origins. Cities don't exist in stasis and players can face threats from outside a city's walls. For example, players might assist a city's guard in fighting off an invasion by a foreign power.


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