Hobbies And Interests

How to Write a Story Line for a Role Playing Game

Role playing games (RPGs) can add a bit of fantasy to your life. The most important person in the RPG is the Game Master, because he is in charge of telling the story and moving the game along. In order to be the GM, you will need to write the storyline. You'll need to plan everything out, but still allow some flexibility for your player to make decisions.

Things You'll Need

  • RPG rule book
  • Graphing paper
  • Colored pencils
  • Note cards
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Instructions

    • 1

      Read the RPG rule book. Understanding how the rules work for your chosen RPG is a fundamental step before writing a storyline.

    • 2

      Decide how often you want to play. RPG games can last anywhere from an hour to years.

    • 3

      Gather the players together to create their characters. This can give you good ideas and plot hooks for the main characters of the story. Let the players know what guidelines you are enforcing, such as levels, races and classes.

    • 4

      Create a world in which your game will be set. You will need to think of continents, countries, cities and towns. Draw a map using your graphing paper and colored pencils. Figure out the terrain of certain areas.

    • 5

      Plan your villains, puzzles and traps. Include at least one recurring villain. Write all the information for your villains and puzzles on the note cards and keep them handy.

    • 6

      Create the non-player characters of your world. Write your characters on the note cards, and use one note card per character. Figure out what they look like and how they act.

    • 7

      Select the items and loot that your players will come across and write them on note cards. Some of them may be of your creation, or some you may choose out of the rule book. Write down in great detail what each item looks like and what it does.

    • 8

      Review all of the game elements that you've created and make sure they work well together. Write specific details to aid in your story telling. For example, if your players will meet a guard to a luxurious castle if they go to a specific village, describe the weather, the landscape, the guard's clothing and accent, how many floors the castle has and what cultural architecture it most resembles. Adding these details will bring your players into the story.


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