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How to Create a Malkavian for Vampire: The Masquerade````

Vampire: The Masquerade is a pen-and-paper role-playing game made by White Wolf, and is similar to Dungeons and Dragons. To play, you write out stats on a character sheet; a "Story Teller" then presents challenges to the characters that they try to meet by using the stats on their sheet. They then roll dice based on those stats to see how well the challenge is met. The Malkavians are a clan cursed by the madness of their founder. They have the ability to curse others with this madness as well.

Things You'll Need

  • Vampire: The Masquerade character sheet
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Instructions

    • 1

      Download a Vampire: The Masquerade Malkavian character sheet from the White Wolf website. Print it out, then start filling it out in pencil. Go to the first section at the very top of the sheet and write your name where it reads "Player" and the name of your character where it reads "Name." The rest of the fields can be determined when you work with the Storyteller to finish your character's in-story background.

    • 2

      In the next section, labeled "Attributes," rank the categories "Physical," "Social" and "Mental"; put these in the order of most important to least important. For example, Malkavians are often chosen for their mental prowess and insight, so you might choose that category to be first, social to be second, and physical third.

    • 3

      Fill in seven dots in your primary attribute category. If this is social, you get to fill in seven dots among the categories "Charisma," "Manipulation" and "Appearance." The most you can have in any one category is five. Next, put five dots in your secondary category; for "Mental," this would be between "Perception" "Intelligence" and "Wits." Then put three dots in your last category. For "Physical," this is "Strength," "Dexterity" and "Stamina."

    • 4

      Fill out the next section, "Abilities," in the same way. But this time, you'll need to order "Talents," "Skills" and "Knowledges" from 1 to 3. You get 13 dots for your number-one (or primary) category, nine for the secondary one and five for the last one. Malkavians often choose "Knowledges" as a primary, since that is where "medicine", "law" and other areas of mental skill are located.

    • 5

      Work on the category "Advantages" next. The "Disciplines" category is for the supernatural powers your Malkavian has. You can allocate three dots between "Dementation" (the power of madness), "Obfuscate" (vampiric invisibility) and "Auspex" (supernatural senses). The more you put into one discipline, the more you'll be able to do with that power.

    • 6

      Put five dots into "Backgrounds," which can include "Resources" for how much money your character has, "Contacts" for how many people he can rely on for information, "Herd" for the number of mortals you keep around to feed on, and others that you can work out with your storyteller. Next, fill in seven dots in the "Virtues" section. "Conscience" is your character's sense of right and wrong, "Self-Control" is how well your character can prevent himself from feeding on people, and "Courage" allows the character to resist her fear of fire, sunlight and other vampiric dangers.

    • 7

      Do the last section by starting with "Humanity." Fill in a number of dots equal to the "Conscience" plus "Self-Control" stats you just filled in. The number of "Willpower" dots you have is equal to your "Courage" score. Finally, determine what your derangement is. All Malkavians have a mental illness; it is the weakness of their bloodline. This can be Schizophrenia, Multiple-Personality Disorder, or you can choose from one of the others on page 222 of the Masquerade book.


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