Instructions
Spider
Clip a ball-joint ball into an orange ball-joint socket. Insert a two-stud rod into the ball and the upright hole on the socket. This piece becomes the bug's body.
Insert two two-stud rods into the side holes on a second ball-joint socket. Attach two ball-joint balls to the ends of these rods. Attach this to the ball-joint on the body.
Insert two clawed hands into either side of the body to create the spider's legs.
Mount a blank head piece on the back of the body, with the "mouth" on the front pointing upward. Attach the orange mask to this face.
Flightless Bird
Attach a two-stud rod and a four-stud rod to the slots in a three-hole half-beam. Slide an endcap on the two-stud rod, and a medium-sized gear onto the longer rod. Sandwich these pieces between a second three-hole half-beam. This becomes the neck joint for your bird.
Place a worm gear in the channel of a red gear-backed body panel. Insert two black pins into the upright holes on the body panel. Insert the neck joint into this piece, so the gear meshes with the worm gear. Sandwich the joint between a second red panel.
Slide a four-stud rod into the red body panels, between the black pins; center it on the model. Attach two ball joint sockets on either side, so they stick out sideways.
Attach a gear onto the end of a six-stud rod, and a gear behind that. Insert this into the body panel, so that it goes through the worm gear. Keep the rod in place with a second spacer. When you turn this rod, the neck joint will move up and down.
Insert a two-stud rod into a two-hole beam. Attach this to the underside of a 45-degree ball joint arm piece. Clip a clawed hand piece into the front. Make two of these leg units and attach them to the ball joint sockets on the sides of the body.
Thread a washer about 1/2-inch from the end of an 8-stud rod. Slide three pieces of plastic tubing over this rod. Cap the rod with a 120-degree elbow joint. Insert a red stick into the other end of the elbow, and attach two red single-stud plates into the sockets on the side. This is the neck and head of your bird. Insert it into the neck joint.
Stand the bird on its feet, and tilt the body so that it balances upright. Turn the back gear to animate your animal.
Boxing Rodent
Insert a four-way double-pin into the straight back of an L-shaped beam. Insert a black pin into the corner of the L-beam. On the outside, the opposite side of the previous pins, attach a gray pin.
Slide a six-stud rod into the end of the L-beam. Slide a 120-degree bent beam onto that rod, inserting it on the outside, and into the second hole on the short end. Cap the rod with a washer.
Slide a 120-degree elbow on to the end of an eight-stud rod. Thread a spacer onto it, then a three-hole half-beam, then a two-hole beam, then a plastic tube and a second two-hole beam. Cap the piece with a ball-joint ball. All of the pieces should point in the same direction.
Clip the L-beam's black pin, onto the first two-hole beam on this separate piece, and the second hole should fit over the six-stud rod. Center the rod on this piece.
Attach a second L-shaped beam to the other side of the model, around the four-way pin. Slide a second 12-degree beam onto the 6-stud rod; cap it with a washer. Stick another gray pin into the short end of the L-beam.
Insert a three-stud rod into a rod endcap, and attach ball joint balls to either end. Insert a four-stud rod into the endcap, so it forms a T-junction. Attach this to the three-hole half-beam sticking upright from the model. Slide a spacer and another endcap onto the end of this piece. The balls should be between the 120-degree beams.
Insert a two-stud rod into the endcap, so that it points upward. Insert a three-stud rod into the end elbow joint.
Insert a gray double-pin into the second hole on a seven-hole beam. Make two of these units and attach them to the pins in the L-beams at the bottom of the model. Loop elastic bands around the washers and the double-pins on both sides.
Insert two gray pins into the narrow end of an edged arm beam. Make two of these units and clip them to the bottoms of the 120-degree and seven-hole beams, so that the beams point away from the model. Pull the upright part of the 120-degree beams to punch forward with the arm, and release to return the arm to its original position.
Slide a Technic spacer onto the center of a six-stud rod. Attach two ball-joint sockets onto either end of this rod, so they point upward. Slide a red gear-ended body panel onto the end of this piece. The gear-end should be next to the ball-joint sockets.
Hold a V-shaped beam against the bottom of the red panel. Insert a double-pin into the top of this, and a two-stud pin into the end of this to hold it steady.
Insert a black pin and a gray pin into the corner and bottom of the V-shaped beam. Attach a five-hole beam to these pins, so that the black pin is in the center of the beam. This is one of your rodent's feet.
Repeat the previous steps on the other side, so that you have two feet joined by the red body panels. Clip this leg unit to the ball joints on the back of the other half of the model.
Insert a two-stud rod into the end of an orange curved rod joint. Make three of these units. Attach these three units together to form a curving tail. Stick a fourth orange joint onto the end of this, and then attach it to the body on the three-stud rod below the ball joints.
Slide a four-stud rod onto the back of a foot piece. Attach two two-hole rods to either end of this so they point upright and form the creature's ears. Attach red single-stud pieces to the ends of gray stud pins; insert them into the middle of the foot. Clip this head to the ball joint at the top of the model.
Stand the creature on its feet and activate the punching arms using the bent ends of the 120-degree beams.