Days One - Four
From the game's start, walk to the hill that overlooks Watling Street. Speak to Little John and wait for a man to start chasing a woman down the street. Stop them and shoot the man. Go to sleep and receive an emerald heart in your dreams. The following day, walk two screens down and one to the west and shoot the monk that's attacking Maid Marion. Take the slipper she gives you. On day three, go to the same spot as day one and wait for a beggar to arrive. Give him money for his clothes. Put the clothes on, visit town center and hand the slipper to the town cobbler. He will hand you a comb. Take it and progress to day four. On day four, find Maid Marion and talk to her. Give her the comb and the emerald heart. Go back to the overlook and shoot the guard that's there.
Days Five and Six
Go to the overlook spot again and kill the monk with a quarterstaff. Take his clothes and wear them, collecting the whistle and pouch as well. Go to the swamp and blow your whistle. Get inside the boat and sail towards the guard. Speak to the guard, hand him the whistle and pouch then answer his three riddles. Go inside the building, and talk to Prior in the refractory. Travel to the northwest corner of the building to speak to the prisoner then visit Prior again. Release the rope and let the prisoner free. Travel to the southeast corner of the building and get the scroll from the rack. Take the goblet from Prior's table, go to the prison and hand the verse from the scroll to the jester. Follow the jester to the boat and press the bottom left, top right and top left gargoyles to open the gate. On day six go back to the overlook and threaten the priest with your crossbow. Take his clothes and visit town again. Go to St. Mary, get the laundry from the family and get the wine cask from the abbot. Go back to the castle and give the guard a penny. Travel to the pub, give the cask to the man there and look at the lowered bucket. Play Nine Man Morris at the pub and win an amethyst. Open the cellar door, open the empty barrel and climb inside the secret tunnel. Travel through the tunnel to St. Mary. Drink with the abbot and use the amethyst on his mug. When he's drunk, search his body and take money from him. Go to his room and look under his pillow to get a puzzle box. Enter the tunnels, travel to the peep hole and wait for the guards to leave. Run inside, put four pennies on the table and run out again. When the guards leave a second time open the trap door and use your belt on it to save the brothers there. Go back through the secret tunnel, through the pub and bless the sheriff. Bring the brothers to the widow and take the golden net.
Days Seven to Nine
Read the verse and type the initials of all characters who say something to open the puzzle box. Speak to Marian and hand her the scroll. Travel back to the forest and wait for the pixie to appear. Use the net to catch him and ask him to take you to the green man. Answer his riddles and proceed to day eight. Go back to the overlook and stop the archer. Hand him money for his clothes and visit town center. Go to the fair, hand the scholar another scroll and enter the contest. Split his arrow down the middle to win the golden arrow. On day nine, get to the nearest grove as fast as possible to escape the guards. Look at the grove, click the "hand" icon and click yourself. This will turn you into a tree so you can escape the guards. Travel to the overlook, kill the merchant and take his clothes and jewelry. Use the rouge on yourself to change your hair color. Go to the castle, speak to the sheriff and hand him the booth. Leave the room when he asks you more questions and go to the forest. Take the sheriff's belongings there.
Days Ten to Thirteen
On day ten, blow your horn to call your friends. Listen to all their plans and select Little John's. Wear the fire ring and go to the pub. Talk to the guy there until he lets you in the cellar. Go into the secret passage again and follow it to St. Mary. Travel north and reach the maze. Exit the maze and open the door in order to save Marion. Go to the willow and use the emerald heart to heal Marion. On day eleven, blow your horn and use Friar Tuck's plan to ambush the train. On day twelve, transform into a tree as soon as possible to evade any enemies. When they've gone, go to the overlook and give the knight the password. Talk to him and shoot him when he tries to attack you. On the thirteenth and final day go to the swamp. Wear the water ring to summon the water spirit and talk to it. Get in the boat and follow the spirit to the tower. Grab onto the ivy and use the "GORT" spell to make the ivy grow. Climb the ivy and talk to the knight. Show him the password and climb down the ivy again. The game is now complete and will display the end sequence.