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How to Change the Cache Size for UT3

Whether they are playing on another server or running their own, "Unreal Tournament 3" gamers want the best possible performance from their systems. Deep within the configuration files are the settings that denote cache size. For the client side, this affects the maximum number of files that can be downloaded from game servers such as maps, textures and audio. So with a small client cache size, files must be re-downloaded from servers once you exceed the set cache maximum. On the server side, adjusting the cache size changes how much system memory is allocated to the game server.

Instructions

  1. Map Download Cache

    • 1

      Open the "Unreal Tournament" folder, then "UTGame" and "Config." Then double-click on the "UTEngine.ini" file.

    • 2

      Scroll down to the "[Core.System]" section.

    • 3

      Edit the entry for "StaleCacheDays=X," changing the "X" to the number of days you want unused files to remain on the system before getting deleted automatically.

    • 4

      Edit the entry for "MaxStaleCacheSize=X," changing the "X" to the new total maximum file size for unused files, in megabytes.

    • 5

      Edit the entry for "MaxOverallCacheSize=X," changing the "X" to the new total maximum file size for all downloaded files, in megabytes.

    • 6

      Close the window, and then click "Yes" to save the changes.

    Server-Side Cache

    • 7

      Open the "Unreal Tournament" folder, then "UTGame," and "Config." Then double-click the "Unreal.ini" file.

    • 8

      Scroll to the "[Engine.GameEngine]" section.

    • 9

      Edit "CacheSizeMegs=X," changing the "X" to the amount of system memory to dedicate to the game server.

    • 10

      Close the window. Click "Yes" when prompted to save the changes.


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