Instructions
Load Steam, the software platform, and click on the "Tools" tab.
Select "Source SDK" from the list of tools, and open the Hammer map editor. Start a new map or load an already existing one to edit.
Click on the "Tools" menu, select "toolsskybox" and select a brush tool to use.
Prepare the image files using the brush tool to make your custom textures for a skybox. All image files must be in the same resolution. You need six texture files to create a complete skybox.
Convert the image files to Valve Texture Format (VTF) by clicking "File" and "Import." Select the texture files to load into your map, and change their format to VTF.
Open the Materials folder in the Source SDK file, and open the file "skybox." Create the materials for the new texture files by adding the following lines:
TextureName
{
$basetexture "<VTF>"
$hdrcompressedtexture "<VTF>"
$nofog 1
$ignorez 1
}
Select "Map," "Map Properties" and "Skybox Texture Name." Type in the name of your skybox texture.
Apply the custom textures to the skybox, and save your map.