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How to Write Scripts for Medieval II: Total War Kingdoms

Since the 2006 release of "Medieval II: Total War" by SEGA, the publisher released an expansion pack called "Kingdoms." Along with the base game, "Kingdoms" features fully customizable code, allowing users to create scripts and modifications for the game, whether major or minor. If you want to create a script for your copy of "Medieval II: Total War: Kingdoms," you need a Notepad file and knowledge of the Microsoft batch file language.

Instructions

    • 1

      Open a new instance of Notepad on your computer.

    • 2

      Type in the code you want to use. For example, if you want to force "Medieval II: Total War" to use another configuration file instead of the default one, type "medieval2.exe @x.cfg," replacing "x" with the name of your configuration.

    • 3

      Type in the following code beneath any code you type: "medieval2.exe --io.file_first." Whenever you make your own batch file, this code is required to inform "Kingdoms" that you are actually using a modification.

    • 4

      Press "Ctrl" and "S" and wait for a dialog box to appear. Type "x.bat" with the quotes, replacing "x" with your desired filename.


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