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How to Make a Cutscene in Unreal Development Kit

Unreal Development Kit, or UDK, is a development kit for creating games with the Unreal Engine. Users of UDK can create their own games, game maps and modifications to existing games. The ability to create cutscenes that will trigger by the completion of an event in game is a feature of UDK. This allows users flexibility for crafting story lines and enhancing the gameplay of their game or map. To make a cutscene in UDK, you will use Matinee, a camera feature of the program, as well as setting trigger events and fade controls.

Instructions

    • 1

      Load UDK and start a new map or load an already existing one.

    • 2

      Click on the "Actor Classes" browser, choose the option "CameraActor" and place it in the map where you want it. Point the camera actor into the direction where the cutscene will start.

    • 3

      Open "Kismet" and select to add a Matinee object. Add another object, Matinee Data, and connect it to the Matinee.

    • 4

      Double-click on the "Matinee" and right-click on the gray area and select "Add New Director Group." Right-click in the gray space again and select "Add New Camera Group." Select the Director option and set it to use the "CameraActor" object.

    • 5

      Click "Movement" from the options under the "CameraGroup" and select to "Add Key" to add the starting position of the cutscene. Matinee should now view the camera in the viewer.

    • 6

      Move the camera to a new location, following the path of the cutscene you want, and press the "Add Key" button again. This will mark the new location of the camera on the map.

    • 7

      Set the timeline in Matinee to zero, and it will preview the course of your cutscene.

    • 8

      Right-click "DirGroup" in Matinee and select "Add New Fade Track," apply the values for fading to your camera key points to add fading. A value of 1 is fully faded and a value of 0 is no fade at all. Add a value to each key point with the last and first key points having a value of 1.

    • 9

      Exit Matinee. In Kismet you will see data events that must be connected to the Matinee object. Connect these by clicking on the data event and then dragging a line to the data point on Matinee.

    • 10

      Save and close Kismet and then save the changes to your map.


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