Monster Hunter Dynamic Hunting
"Monster Hunter Dynamic Hunting" is a 3D action game rendered by the MascotCapsule eruptionST engine that was adopted by Capcom and released worldwide on June 1, 2011, for the Apple iPhone and iPod Touch. GameZebo describes the game as "simple but deep," where the object of the game is for the hunter (in a fantasy environment) to hunt down a monster in a certain amount of time. After defeating the monster, the hunter collects materials, including weapons and armor, which are customizable.
Resident Evil 4
HI Corporation released on May 26, 2010 that its 3D rendering engine MascotCapsule eruption (eruption) was adopted by Capcom for its version of the game application "Resident Evil® 4: iPad edition." Eruption's version of Resident Evil 4 has also been adopted for BREW, iPhone, iPod touch, and Zeebo. Resident Evil 4 follows rookie cop Leon S. Kennedy on a mission to save the president's daughter, who has been kidnapped by Spanish-speaking villagers in Europe who belong to a cult led by Los Illuminados. Along the way, Kennedy must find out who or what is behind everything.
Ghost'n Goblins Gold Knights
HI Corporation's "MascotCapsule V3" ("V3") was adopted by Capcom for their video game "Ghost'n Goblins Gold Knights" developed for the Apple iPhone and iPod Touch. The user of this game can be two heroes at once, each whose objective is to master six different weapons and power them up with magic. Weapons and suits of armor are acquired by destroying treasure chests.
Chaos Rings Ω (Omega)
HI Corporation's 3D rendering engine "MascotCapsule eruptionST" was adopted by Square Enix for their role-playing game "Chaos Rings Ω (Omega)" that was launched worldwide for the Apple iPhone, iPod Touch and iPad. "Chaos Rings Ω (Omega)" is a prequel to "Chaos Rings" and is set 10,000 years before its original.