Hobbies And Interests

How to Change the Sound Source in a Map SDK

Source SDK is a development kit for Valve video games. It allows players to create maps and mod content for games such as "GMod" and "Half Life 2". Thanks to Source SDK, custom maps can be created and hosted on private and public servers for other players to enjoy. Sound files can be incorporated into maps to make them unique and give them more depth. Implementing sound sources on a map can be accomplished using the tool features that are provided by Source SDK, which offers many different sound types.

Instructions

    • 1

      Load Steam and select the "Tools" menu. Choose "Source SDK" from the list of options.

    • 2

      Choose to load the map-editing program Hammer and then select the game type -- such as "Half Life 2" or "GMod" -- that you wish to associate with the map.

    • 3

      Load an existing map or start a new one and then select the object creator from the menu on the left. Select any object and place it on the map where you wish to play a sound.

    • 4

      Right-click the object and type "env_soundscape_triggerable" in the class field. Select "Soundscape" from the key-values list and type the type of music or sound file that you wish to play when a player is near the object. A list of sound files can be found in the drop-down menu on the right.

    • 5

      Press "Ctrl" and "T" simultaneously to open the Trigger Events menu and then select "Soundscape" from the drop-down menu. Select the object you created in Step 3 in the drop-down menu on the right; the sound file will trigger whenever a player nears the object.

    • 6

      Change the source of the sound by changing the object type or moving the object to a new location on the map.


https://www.htfbw.com © Hobbies And Interests