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How to Conquer Final Fantasy VI--Beginning in Narshe

Final Fantasy VI begins in the town of Narshe, with you playing two Imperial soldiers and a mysterious girl. As the story explains, the soldiers are searching for an "esper" inside the town's mine.

Instructions

  1. The Mines

    • 1

      Make you're way north through Narshe. There will be planned attacks at certain points designed to get you used to fighting. The fight scenes are similar to most Final Fantasy games, and your character's Magitek suits will beat all foes easily.

    • 2

      Enter the mines at the north end of Narshe. The monsters here are very easy. Use your fire attacks on most of them, and use "heal" to restore your hit points.

    • 3

      Step on the glowing star object you'll find to save your game. You'll find these save points throughout Final Fantasy VI and should probably save at each one.

    • 4

      Defeat the first boss, Whelk. Attack only its head; if you hit the shell, the attack will shoot back at you. When the head goes into the shell, wait until it comes back out.

    • 5

      Approach the esper at the mine's end and watch the scene play out. Your soldiers will be destroyed, and the girl will then wake up in a house in Narshe.

    Terra

    • 6

      Talk to the man who brought you back. Here you'll find that the girl's name is Terra. You can change the name to whatever you want, as you can with all the player characters.

    • 7

      Leave the house through the back door when the guards come banging in. Search the clock first to find an elixir.

    • 8

      Follow the only path available to you, back into the mines. Be sure to find the save point along with a sleeping bag and phoenix down. Continue until Terra falls down a hole and is knocked unconscious.

    Locke

    • 9

      Watch the following scene where Locke arrives at the house. The scene will end with Locke finding Terra as an army of soldiers approaches, and a band of moogles will arrive to help him.

    • 10

      Use your three parties to stop the guards from reaching Terra. Position each party at a spot in the maze where an Imperial party will have to run into them. When all soldiers are gone, use your strongest party to take on the marshal.

    • 11

      Escape the mine, and remember where the secret door is that Locke shows Terra. Before leaving town for Figaro, enter the building at the front of Narshe. You'll find a sleeping bag, healing tonic and many hints on playing Final Fantasy VI.


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